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George Segress

Welcome! My name is George Segress—I’m a filmmaker, game designer, and visual storyteller from Washington State. I recently graduated from Northwestern University with a double major in Radio/TV/Film and Art History, along with minors in Game Design and Computer Science. My work lives at the intersection of storytelling and systems—whether I’m building a fighting game, directing a film, or writing about symbolic architecture in video games, I’m interested in how structure, perception, and movement shape emotion. I explore queer identity, relational tension, and the ways we navigate silence, difference, and vulnerability. I see game feel and film editing as parallel tools—rhythmic, sensory languages that express meaning before it's spoken. I’m inspired by artists like David Lynch, Ethel Cain, Lucas Pope, and Mark Rothko—creators who use form to embody experience rather than just describe it. Whether I’m making a horror short, a competitive game, or a something between, I try to build work that’s meant to be felt, not just watched—an invitation to step inside a structure and stay there long enough for it to change you.

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