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Various Games

Project Type

Video Game

Date

Ongoing

Before I was a filmmaker or designer, I was a kid making games—starting with Khan Academy JavaScript projects at age 11 and moving into Unity development by 13. Since then, I’ve approached game creation as both a technical discipline and a storytelling medium, using code, mechanics, and genre to build systems that don’t just function—but feel. From early experiments like a self-built endless runner to more complex coursework in C++ and systems architecture, game development has remained a constant thread in my creative identity.

Across various computer science classes at Northwestern (CS 211, 213, 214, and 376), I took on ambitious game-focused final projects, including a full raycasting engine built from scratch in CLion to recreate Wolfenstein 3D—making me the first student in two decades to successfully attempt and complete a 3D game in the course. I also led a team to first runner-up at Microsoft’s Hunt the Wumpus high school competition, where I served as project lead and designer at age 15. These projects—ranging from solo technical feats to team-based creative collaborations—helped lay the foundation for Bangers & Mash, my largest and longest-running project to date, and a direct continuation of my belief that code can carry emotional weight when built with intention.

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