George Segress

Welcome! My name is George Segress—I’m a filmmaker, game designer, and visual storyteller from Washington State. I recently graduated from Northwestern University with a double major in Radio/TV/Film and Art History, along with minors in Game Design and Computer Science. My work lives at the intersection of storytelling and systems—building a fighting game, directing a film, and writing about symbolic architecture in video games are all varied paths to explore how communication shapes emotion. I explore queer identity, relational tension, and the ways we navigate the world. I see game feel and film editing as parallel tools—rhythmic, sensory languages that express meaning before it's spoken. I’m inspired by artists like David Lynch, Ethel Cain, Lucas Pope, and Mark Rothko—creators who use form to embody experience rather than just describe it. Whether I’m making a horror short, a competitive game, or a critical essay, I try to build work that’s meant to be felt through the architecture of experience. Please explore!